What’s Super Smash?
–Flash Super Smash is gone! You mind us, don’t you? The first fangame of Smash Bros, most known for material and complexity, was Super Smash Flash… well, Super Smash in a Flash instead of playing. This had very little resemblance to the actual gameplay of Smash Bros since it was our first title, but it still drew large crowds of people somehow. So, this time around, we’re looking for the highest quality with the experience we’ve picked up along the way. Super Smash Flash 2 is not a game that is created in a month by one guy, like SSF1. Super Smash Flash 2 is a title that has been developed over several years involving hundreds of people. It’s going to be one of the biggest fan games for Smash bros–no. To date, one of the best Flash titles. We say.
In reality, is this produced in Flash?
It is, and one of our main product goals here is to prove why Flash is undervalued. If we can make a game with controller assistance, multiplayer mode, and custom art worth 10 years, so can you. No other programming interface will require us to have the kind of ease and workflow we have without custom software with Super Smash Flash 2. Flash is amazing with a low entry barrier and an incredibly simple design to build video games and animations. (tl;dr quit calling for Flash to die, jerks) Why do you have a Wikipedia page for your game?
I don’t know, but we’re really excited about that.
It is not shown on Twitch! May I watch a live stream of SSF2 Beta?
Sadly, we are not mentioned as a game by Twitch. We recommend using games on Twitch!
Have you got a disagreement?
We are! Please note that invitations are not always open, so please check back later if the link is not working.
Is it feasible to use my gamepad?
–If this is understood by your OS, and you have drivers… yeah! Please note that at this point only the mobile version of the game (to your right) supports gamepads due to software compatibility limitations and inconsistencies.
Where is the best place for matches to be found?
–At Anther’s Ladder, our friends have a great chat with matchmaking built in! Find this out.
Could[ insert character here] be added?
–Sadly, we need to plan things out in advance with a game of this size so we can finish the game at some point. That’s why we can’t accept topic recommendations at this moment. Sorry!
How can I help your evolution?
On behalf of Super Smash Flash 2 we do not recognize any monetary compensation. Continue playing is the best way to support us. It’s going to make us happy. Ideally it will also make you happy.
WHAT IS THE VERSION FULL?
–The Beta release of Super Smash Flash 2 is our last full-featured upgrade to our release before the game is released. We’re hard at work and well on our way, and we’re encouraging you to see our success along the way–that’s the point of the videos from Super Smash Flash 2.
Are there Super Brawl Flash 2 combos?
Totally. Super Smash Flash 2 has low landing latency, strong hitstun, and heavy momentum, culminating in a fun combination game with tons of mixups that will still feel right at home for those coming from any of the official Smash titles–including those that don’t have combos. This is one of the main goals of our mission.
What version of Smash is based on SSF2?
–Oh, I see you found Melee’s SSF1 platform, yeah. Okay, talk like a Frankenstein of SSF2. We’re breaking a “Greatest Hits” type deal with our engine, feel, and aesthetics together, but we’re also taking on our own creative freedoms. This question has no definite answer!
Okay, what about the engine?
–Frankenstein’d also be the driver of SSF2. At first sight, it is very reminiscent of Smash 4, in fact; some of the more evident features of the system will make it clear right away (with the short landing latency, heavy-ish hitstun, high gravity, etc.) but it goes deeper than that, and this will become more noticeable as the game matures as we start triggering our other engine elements.
Will protagonists have complete movesets?
Personally. Absolutely. Several characters already have temporary animations, but before the full release, they will all be remedied.
Is this working on Mac / Linux?
On Mac, SSF2 works better than most Windows computers, in reality! As far as Linux is concerned, you can always use Chrome to play our game until we have completed an executable.
Is the mode developed online?
It’s here!! What about L-Cancel or (insert a complex term for Smash Bros here)?
Maybe not included. Nevertheless, as far as L-cancelling is concerned, SSF2 has minimized land architecture globally (some label this ALR–Aerial Lag Reduction), and rather than being movement-specific, it is mostly character-specific with a few examples, varying from 3 to 12 frames (at 30 FPS). You actually wouldn’t need to use it often if we offer you L-cancelling.